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Shadows vampire lord overhaul
Shadows vampire lord overhaul











I have tested this a lot (though it has been in constant flux).

shadows vampire lord overhaul

I hope I don’t step and any other modder’s toes and I hope some people get enjoyment out of this. Big thanks to Darth Doo Doo's work on Mortis Engine mounts, w/o that work mine would have more bugs than it does no Also, I must say I was inspired by Legendary Lords Remastered with the traits for Vlad and for putting the campaign traits on the lords themselves. I tried not to copy things and do everything myself. Many mods on the workshop and writing modding guides (on steam and TW Center) have been helpful in learning. This mod is inspired by the Totentanz mod, and while I have been modding Total War since the release of Shogun 2 (even going pack and modding Medieval 2, and everything since). This is here for feedback and for people to have fun with. Other faction’s units have not been brought in with the changes seen in Vampire units. New mounts are lacking campaign animations. Mortis engine mounts can’t use missile spells properly (this seems unfixable). Not all the units have their names (Kemmler mounts, Helman mortis engine mount, the Red Duke in campaign). In Custom Battles new units are only usable by Mannfred's faction. Regen is capped at 10,000% (effectively unlimited) not 75%. All magic skills add more reserves at level 2. Some other aspects of the game have been changed. The start esf has been edited to allow both Mannfred and Vlad von Von Carstein faction to have access to all of the immortal vampire lords. Vampire hero/agents now have Vampire lore.

shadows vampire lord overhaul

All vampire lords now have 3 lores of magic (Vampire, Death, and Shadow). The two also get some of the other’s skills. It moves lord skills from their starting effect bundle to the lord, and makes the lords more powerful (in terms of effects), adds mounts for Kemmler and a mount for Helman. Some VC units (grave guard great weapons, blood cavalry) boosted a little to be as good as equal/less expensive equal. Also lots more cavalry based on Empire and Bretonnian units. Wraith Rangers are added in 3 types (long gunner, repeater gunners, and mounted repeater gunners). It adds about 59 vampire units including Grave Guard Grand Batteries of cannon and mortars, bone giants, skeleton and grave guard black powder units, crossbow units, and skeleton archers. This is the Benjamin Ze’ev’s Vampire Overhaul v 25 (beta). So Norsca is playable with this mod (if you own it). This should be fully compatible with Norsca, using a post Norsca start esf as its base. Note: This gives the Vampires ranged units.

shadows vampire lord overhaul

Update: Bone Colossus added (4 skeletons of large proportions) and Vargulf Host (3 vargulf) added.













Shadows vampire lord overhaul